A head start for new pilots
New pilots start with a $20 bonus, enough for a first upgrade after one flight.
What's new in Paper Skyline 1.9.0 to 1.9.6, every update, newest first. The latest version is on Google Play.
New pilots start with a $20 bonus, enough for a first upgrade after one flight.
New installs start in English; choose your language any time in Settings or with the flag on the title screen. Indonesian text fixes too.
New pilots start with a $20 bonus, enough for a first upgrade after one flight.
New installs start in English. Choose your language any time in Settings or with the flag on the title screen.
Fixes for Indonesian text.
Five new cities join the campaign. In Berlin, the Traffic-Light Man checks his pocket watch.
Nine cities get new terraced streets, row on row of shopfronts.
Plane look previews stay sharp, rewarded ads no longer crash the game on some phones, and Indonesian and Chinese text fits its cards.
The whole game now speaks Indonesian. Pick it in Settings, under Language.
Day 7 shows a large prize plane and names its rarity.
Looks and relics sit together in a new Workshop layout.
Daily missions now ask you to get people to notice you, hit a top speed, fly clean without a bump, or catch coins in a row.
A cleared city or a medal no longer shows an ad on its card.
After landing, the plane is drawn behind people on the street, with its trail underneath.
The Day 7 card on the Daily gifts board has its Take button back, so the seventh stamp claims its gift and a new board begins.
In a nose-down roll, the plane's rockets no longer show as a flat copy over the top of the plane.
The Paper Dragon and the Paper Gyro now fly in the colour shown in the Garage.
The title screen, the Workshop, the landing card, the Gifts page and the Daily gifts board wear a bright new Paper Pop look: sticker buttons, round icons and a city chip on Continue.
Opening a gift fills the room with its tier's colour. Each tap can raise the tier, and a Rich gift bursts with RICH!
Weak-point strikes on a Boss land with BONK!, and the final strike freezes, bursts and ends with KO! and a dizzy keeper.
The first time you enter an arena, its Elite or Boss introduces itself on a torn notebook page with its name and a short story.
Missions and Gifts fit on one screen. Accept missions before a flight, and open a finished mission's gift right from the landed card.
Each kind of gift on the Gifts page has its own Open 1. Taking them all opens them in turn, and Stop keeps the rest for later.
Each Workshop part shows the price of its next step, and a red dot marks the ones you can buy now. The Workshop button before a throw carries the dot too.
After landing, each row's pay hops into a This flight earned callout, then into your wallet. Bars show your best for the visit.
Choosing a city downloads that city alone, so it arrives sooner. Other cities wait until you choose them.